After almost 2 years in development, we have the new terrain system production ready! Here is why it is special:
The new ObjectLandscapeTerrain is very useful for ground operations (especially with scopes/binoculars required or where runtime modification is a must) or projects where extreme level of details is required (including helicopter simulation).
UNIGINE's volumetric clouds system is extendable and enables you to create various types of clouds. But that requires adjustment of multiple settings as well as creation of custom textures. To make artist's life easier, we've added a number of new ready-to-use presets for the following cloud types: altocumulus, cumulus, stratocumulus, stratus, nimbostratus.
We have added an option to use a 3D detail distortion texture for clouds rendering instead of a previously used 2D texture, eliminating vertical extrusion of clouds that could occur at certain detail size settings.
More or less often our users have complained that our API (as well as memory management) is a bit complicated and requires some effort to use it safely. In this release, we have significantly refactored our API to make it simpler and safer, so you could concentrate on application logic.
The list of other changes includes the following:
Creating realistic wheeled vehicle simulations with UNIGINE has become much simpler now. Introducing a new high-level system, implemented as a set of C++ components, minimizing efforts required to create virtually any wheeled vehicle, be it a 4WD SUV, an exploration rover, or a sophisticated multi-axle transporter.
The following features are available:
In previous releases we put a lot of effort to make UnigineEditor a full-scale standalone application, enrich its functionality and improve its stability and performance. This time we've focused on giving you an ability to extend it.
Introducing a long-awaited UnigineEditor Plugin System and a public API, enabling users to create their own plugins to customize the Editor for their project-specific needs, e.g., add new menus, windows, toolbar commands, sub-modes, define how properties are displayed, etc.
Introducing a long-awaited UnigineEditor Plugin System and a public API, enabling users to create their own plugins to customize the Editor for their project-specific needs, e.g., add new menus, windows, toolbar commands, sub-modes, define how properties are displayed, etc.
The IG (Image Generator) Application template, our plug-n-play component for professional distributed simulation systems has got a pack of updates:
UNIGINE now supports TESLASUIT - a human-to-digital interface designed to simulate experience and accelerate mastery in the physical world. The integrated complex of haptics, motion capture, and biometry provides improved human performance. The suit inputs haptic feedback to any area of the body, from a gentle touch, to feelings of physical exertion and temperature, and outputs motion capture and biometrics.
TESLASUIT provides deeper sensory immersion in VR and AR environments, enabling users to safely experience stressful, hazardous scenarios as though they’ve lived them.
Read more details in the full release notes.
Lets watch a video review of the features of UNIGINE Engine 2.10:
UNIGINE SDK 2.10 is available NOW, hurry to download it!